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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Interface Controller

Next we go through the same process with the interface controller, namely planning out what we think it will need to do (remembering that an incomplete plan is good enough at this stage) and stub the methods that we expect to need.

Planning the interface

The InterfaceController class will act as the CONTROLLER of communication between the user interface—the VIEW—and the actual implementation of the game—the MODEL. It needs to inform the player what the game is doing and inform the GameLogic class what the player is doing.

So, very roughly, the controller will need to do the following:

  • Accept the player's instruction to start the game
  • Flash the colors in sequence
  • Accept player input
  • Enable and disable user input as required
  • Show results when a game is over
  • Start a new game

Define Outlets to the View

Add the following declarations to the top of the InterfaceController class (not the top of the InterfaceController.swift file):

class InterfaceController: WKInterfaceController...
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