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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Writing the game's story

Almost every video game has a storyline behind it. Even a game that has neither cinematic features nor a single line of dialogue could still contain a background story that defines the world of the game. Oftentimes, video game storyline is parallel to the progression of the gameplay. The further away the player progresses, the more they will learn about the storyline of the game.

You don't necessarily need to present your game's story through narratives or cinematic features unless you're making a story-heavy game, such as Last of Us. For a simple game, it's better to let the players discover the background story themselves by playing through your game. This is much more rewarding than directly telling them everything!

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