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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales
Toc

Table of Contents (20) Chapters close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Enabling a user to obtain a home

The process of making a user the owner of a property is very simple, partly because we have already acquired knowledge that will provide the fundamentals to do so.

We will divide the objective into the following sections:

  • Adding a trigger to the Prefab of a house
  • Programming the script that allows us to acquire the house
  • Linking the house to a player

To start with this task, we will make modifications on the Prefabs that we have used to build the houses in the World1 scene.

Adding a trigger to the Prefab of the house

If you remember from Chapter 5, Preparing a New World for Travel, we added two Prefabs that represent houses in a scene; these Prefabs are located in the Resources folder:

  1. Go to the Assets | Resources | Prefabs | Buildings path and double-click on the Suburb House Grey Prefab to edit it.
  2. Once opened, we will create a Cube and disable the Mesh Renderer component; we will only use its Collider to...
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