Chapter 1. Gamifying the Educational Process
Games have the potential to bring about phenomenal changes in an individual. Games have been used historically to improve skills, and in some cases develop new skills. The most visible example of gamification can be of the armed forces the world over, who conduct "war-games" to help soldiers experience the war environment and use their training skills to achieve the results. These games help them use and develop their skills. Although gamification methods need to be used cautiously, the advantages outweigh the cautions if the gamified process is implemented smartly.