Adding the running functionality
We'll begin our exploration of the FirstPersonCharacter
Blueprint by adding simple functionality that will give our players more tactical options for moving around in the Level. Now, the player is limited to moving at a single speed. We will adjust the Blueprint to increase the movement speed of the Character Movement Component when the player presses the Left Shift key, but first let's learn about the Actions that are present in the Event Graph of FirstPersonCharacter
.
Breaking down the character movement
Let's begin by opening the FirstPersonCharacter
Blueprint. In Content Browser, access the Content
| FirstPersonBP
| Blueprints
folder and double-click on the FirstPersonCharacter
Blueprint. You will open the Event Graph and see a large series of Blueprint nodes. You can look around the Event Graph by right-clicking on the graph and dragging it. The first group of nodes we will look at is bounded by the Event Graph comment labeled...