Creating a realistic plastic material for the characters
We will now recreate the material from which the characters are made. It will be a plain plastic material and we will apply some textures on it.
Getting ready
Generally, each character will have three different materials—one for the face, one for the chest, and one for the rest of the body. The plastic of these materials will be very similar, if not the same, but we will be applying the different textures and colors that belong to the different characters.
How to do it...
Let's get started by selecting the Soldiers mesh and adding a new material in the first material slot. Name it Soldiers
.
Creating the material for the soldier's face
Following are the steps for creating the material for the soldier's face:
- Add a Glossy BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node.
- Leave the Color value to default and set the Glossy node's Roughness to
0.003
. - Add a Fresnel node by navigating to...