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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a realistic plastic material for the characters

We will now recreate the material from which the characters are made. It will be a plain plastic material and we will apply some textures on it.

Getting ready

Generally, each character will have three different materials—one for the face, one for the chest, and one for the rest of the body. The plastic of these materials will be very similar, if not the same, but we will be applying the different textures and colors that belong to the different characters.

How to do it...

Let's get started by selecting the Soldiers mesh and adding a new material in the first material slot. Name it Soldiers.

Creating the material for the soldier's face

Following are the steps for creating the material for the soldier's face:

  1. Add a Glossy BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node.
  2. Leave the Color value to default and set the Glossy node's Roughness to 0.003.
  3. Add a Fresnel node by navigating to...
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