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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating the wood material for the table and the fence

The last material we will be dealing with in our scene is the wood of the table and the fence.

Getting ready

We saw how to create a parquet material in Chapter 3, Creating an Interior Scene, but this kind of wood is different. It is worn, and hence much less reflective. Let's see how we can deal with it. Let's move the sunlight back to the first layer and select the table mesh. Add a new material to it and name it WoodPlanks.

How to do it…

Let's see how to create the wood for the picnic table:

Creating the wooden planks

  1. Add Glossy BSDF and a Shader Mix node. Mix Glossy BSDF with the default Diffuse BSDF and set the Glossy influence to 15%.
  2. Change Roughness of Diffuse BSDF to 1 and Glossy BSDF distribution model to GGX.
  3. Add an Image Texture node and a Texture Coordinate node. Use UV coordinates and load the WoodPlanks.jpg texture.
  4. Connect Image Texture to the Color input sockets of Diffuse BSDF and Glossy BSDF.
  5. Add RGB to...
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