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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Adding flowers to the scene

We will now add some flowers to our scene to give some life to the grass field. We will be using instanced meshes Again, those that can be found on layer 5.

Getting ready

It is a good idea to move the sun lamp to this layer while we create the shaders for the flowers. Select the Flower01 mesh. There are already three material slots, ready and assigned to the right parts of the mesh. Select the first slot and add a new material to it. Name it Stigma.

How to do it…

Let's see how to create the shaders for the flowers.

Creating the stigma

  1. Add Image Texture and a Texture Coordinate node. Use the UV coordinates and load the Margaret.jpg file.
  2. Plug Image Texture into Diffuse BSDF color input socket. Set the Diffuse Roughness to 1.
  3. Add an RGB to BW node (Add | Converter) and a Bump node. Connect Image Texture to the RGB to BW node and the output of the latter to the Bump node Height input. Finally, connect Normal of Bump to the Normal of Diffuse BSDF input.
    Creating the stigma

Creating...

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