Creating a carpet using hair particles
Now we will create the hair for the carpet under the coffee table in our scene. For the creation of the hair, we will cover just the part regarding the rendering in Cycles. Then we will see how to create the material for it.
Getting ready
First of all, we have to check a couple of render settings. At the moment of this recipe's writing, hair rendering is a new feature, and the support for GPU rendering is being added right now. By the time you read this, everything will already be supported, but right now, to activate hair rendering on the GPU, we need to go to the Render menu, and in the render panel, set the Features drop-down menu to Experimental.
Now we are ready to start. The first step is to select the object called Carpet and add two materials to it. We will call the first one Carpet
and the second CarpetHair
.
How to do it…
- Let's go to the particles menu with the carpet object selected. In the render panel, we will check that the...