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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Using the Glossy shader to create a clean metal material

Now that the lighting is ready, we need to add some material to the objects of our scene. Let's start with the key.

Getting ready

Select the key from the scene, add a new material and name it Key. Even if the key material alone will be quite simple, this time we are going to use the node editor in order to set it up.

By default when we add a new material, Cycles will add a Diffuse shader node and of course, the material output. For the key metal we will also need this node, so let's leave it where it is. Moreover, we are going to need a glossy shader in order to add reflections to the key surface.

How to do it...

These are the steps to create the materials of this recipe:

  1. To add a new node, we need to keep the cursor on the node editor and press Shift + A to make the Add menu appear. Now let's go to Shader | Glossy BSDF. A new Shader node will appear where your cursor stands.
  2. Now we need to mix the Diffuse BSDF and the Glossy...
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