Using the Glossy shader to create a clean metal material
Now that the lighting is ready, we need to add some material to the objects of our scene. Let's start with the key.
Getting ready
Select the key from the scene, add a new material and name it Key
. Even if the key material alone will be quite simple, this time we are going to use the node editor in order to set it up.
By default when we add a new material, Cycles will add a Diffuse shader node and of course, the material output. For the key metal we will also need this node, so let's leave it where it is. Moreover, we are going to need a glossy shader in order to add reflections to the key surface.
How to do it...
These are the steps to create the materials of this recipe:
- To add a new node, we need to keep the cursor on the node editor and press Shift + A to make the Add menu appear. Now let's go to Shader | Glossy BSDF. A new Shader node will appear where your cursor stands.
- Now we need to mix the Diffuse BSDF and the Glossy...