Creating a leather material for the wallet
Now let's see how we can create a material for a wallet. We want to recreate a smooth, worn eco leather.
Getting ready
First of all we need to add a new material to the wallet. Let's select the wallet mesh, add a new material to it, and name it Wallet
.
How to do it…
To create the leather material, we will be following these steps:
- Now in the node editor add a Glossy BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the mix factor to 0.300 and the Glossy BSDF node's Roughness value to
0.100
. Still not so great looking... is it? Let's make this material look a bit better! To do so we are going to use a combination of image textures and procedural textures. - First of all let's add our Texture Coordinate node (Add | Input). Then we need to add a procedural texture. From the Texture section of the Add menu, click on Noise Texture. Link the Vector input to the Generated output of the Texture...