Modeling a hull
In this section, we will create the hull. We will use this part as a base to which we will add all the other basic shapes. In the following steps, we will transform the default cube into a tank hull using tools and techniques that we learned previously:
- Check Edge Length in the Measurement section of the Viewport Overlays menu. This will display the length of selected edges in Edit Mode.
Figure 7.1 – Edge Length
- Scale the default cube to match the dimensions in Figure 7.2:
Figure 7.2 – Hull dimensions
- Add two loop cuts by pressing Ctrl + R to get the shape shown in Figure 7.3:
Figure 7.3 – Loop cuts
- Inside view, move the edges to create a pointy front.
Figure 7.4 – Moving vertices
- Add two loop cuts to the middle of the object. After loop cutting, we can slightly lower the face in the back, as shown...