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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Chapter 3: Adding More Details with Polygon Modeling and Modifiers

In this chapter, we will continue working on our FN SCAR by increasing the level of detail on the basic shapes we created in Chapter 2, Creating Basic Shapes for an FN SCAR.

Previously, we learned how to use basic modeling techniques that were sufficient for creating basic shapes. Now, we will expand our arsenal of tools and modeling techniques and learn how to model almost any detail we come across.

Again, we will work part by part on different sections of the FN SCAR. By the end of this chapter, you will have experience in creating a complex high-poly 3D model and you will also have a finished model ready for texturing and rendering.

This chapter is broken down into the following sections:

  • Introducing the 3D Cursor
  • Modeling the handgrip
  • Detailing the receiver
  • Completing the rails with the Array modifier
  • Finishing the stock
  • Modeling iron sights and detailing the barrel
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