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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 10. Creating the Textures

In this chapter, we will cover the following recipes:

  • Making a tileable scales image in Blender Internal
  • Preparing the model to use the UDIM UV tiles
  • Baking the tileable scales texture into the UV tiles
  • Painting to fix the seams and to modify the baked scales image maps
  • Painting the color maps in Blender Internal
  • Painting the color maps in Cycles

Introduction

In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:

  • A grayscale reptilian scales image to be used as a bump map and to color the skin
  • Painted image textures for the skin diffuse coloration
  • A tileable image for the worn armor metallic surface
  • A bump image for the armor decoration patterns

In this chapter, we'll focus on the skin of the Gidiosaurus, and the last two textures for the armor will be treated...

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