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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 6. Spacecraft – Materials, Textures, and Rendering

 

 

In this chapter, we'll add materials, textures, and basic setup to our spacecraft. This will complete the project. The following are the topics covered in this chapter:

 

  • Preparing the model and scene
  • Creating materials
  • Adding decals with UV maps
  • Other possibilities

 

Now that we've finished our model (finally), it's time to add some materials and textures to bring it to life. There are many options for doing this, and we'll look at a number of different materials here.

 

These materials are fairly simple, but they lay the groundwork for creating much more complex materials on your own. Let's get started!

<pagebreak></pagebreak>

Preparing the model and scene

 

Before adding materials, let's prepare our model. First, make sure that path objects have been converted to meshes with AltC.

Preparing the model and scene

Then, we'll combine our various parts together. In...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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