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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

That was good. You learned a lot about the basic skills needed to create and work with vertices, edges, and faces. You will be using these skills in the following chapters to build quite a variety of objects. You learned the difference between the Object Mode and Edit Mode and learned to select and manipulate multiple vertices, edges, and faces. You were introduced to Blender's geometric primitives.

You learned a lot about the basic skills needed to create and work with vertices, edges, and faces. You were introduced to Blender's mascot—Suzanne. You got a bit of experience in troubleshooting a model, seeing how much difference changing the center of rotation and scaling can make in the model.

You learned how to group vertices, edges, and faces. You discovered the basic structure of Blender and learned how to make vertices, edges, and faces from scratch.

Congratulations!

You have covered the basics. You understand the tools, and it's time to get started with the...

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