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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – observing how the lighting looks without rendering


Sometimes, you want to get an idea of how a scene looks without rendering. You can do this with the Viewport Shading menu, as explained in the following steps:

  1. On the header at the bottom of the 3D window, there is a blank white circle, as highlighted in the following screenshot.

  2. Click on the white circle with the LMB, and a menu appears.

  3. Scroll up to the circle with the checkerboard and the word Texture.

  4. Press the LMB.

  5. Move the lamp close to one corner of the cube, as shown in the following screenshot.

  6. Press 1 on the NumPad to see the front view.

  7. Move the lamp close to the cube.

  8. Press 0 on the NumPad to see the view from the camera.

  9. Move the lamp. What happens? The difference is illustrated on the left and right of the next screenshot.

What just happened?

You changed the Viewport Shading method from Solid to Texture, and shifted to Top View to move the lamp close to the cube. Then, you switched back to Camera View so that you could...

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