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Blender 3D Basics
Blender 3D Basics

Blender 3D Basics: The complete novice's guide to 3D modeling and animation

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Blender 3D Basics

Chapter 1. Introducing Blender and Animation

Welcome, it's a good guess that you are interested in learning how to do 3D animation. You've chosen Blender 3D and you want to learn how to use it. This book is a good choice. We did research on what hurdles new users faced and what their frustrations with other training methods were. So we will go step-by-step, learning how to use Blender comfortably to create animations, do modeling, lighting, camera work, and much more. You will start out with simple steps, get comfortable using the Blender interface, make and animate a rowboat, then a sloop, and create your own private island as shown in the following screenshot:

This first chapter will get us gently into Blender:

  • We will talk about general animation and look at a few videos. The videos give us a quick introduction to general animation principles.

  • We will watch some early computer graphics to see how using animation principles benefited early 3D animation.

  • After that, there will be the top-ten reasons to enjoy Blender.

  • We will look at what people use 3D for.

  • And then we'll be ready to focus on the inner workings of Blender itself in the other chapters.

Welcome to the world of Blender 3D


The following is a screenshot made using Blender:

The world of Blender is not an animated world as seen in films like Big Buck Bunny as shown previously, or Sintel that was made in Blender. It's the amazing community of people all over the world who use Blender. Artists, programmers, professionals, amateurs, teens, and retirees all use Blender and you are one of the newest members of our community.

One thing that makes this community remarkable is the concept that Blender is free, you pay for it by helping out the Blender community. There are many ways to give back. You can recommend Blender to your friends; have fun helping other Blender users at websites such as www.blenderartists.org by critiquing their works or passing along tips that you have learned. Blender is open source. Once you have mastered Blender, you can help create new functions for Blender itself or work with the Blender foundation team to make new cutting edge examples of what Blender can do, such as Sintel. There are as many ways to help as there are Blender users and most important, helping others helps you as a Blender user. Blender is not a solo sport, so join in.

Note

Big Buck Bunny and Sintel are animated films created by the Blender Institute.

They were made with the dual purposes of improving Blender by bringing the best Blender users in the world together to push Blender to its limits, using its full capacity and demonstrating to people what Blender is capable of. You can download Big Buck Bunny and Sintel, or watch them at these locations:

Sintel can be seen at http://www.sintel.org/.

Big Buck Bunny can be seen at http://www.bigbuckbunny.org/.

Discovering Blender and animation


As Sintel, shown in the following screenshot, learned about her little Dragon, you will be learning a lot about how to use Blender. We will start out with some quick exercises to introduce you to the basics, and as you progress, you will be able to do more and more. As you study and practice, your hands will learn the Blender commands, freeing your mind to let it concentrate on modeling, animation, lights, and camera.

This book is about using Blender 3D, but there is more to animation than knowing which buttons to push while using Blender. Animators who are skilled at using the software, but do not have a broader understanding of animation, do not get the full use of the tools. They don't understand the culture or the history of animation or how animation principles have been used by masters such as Ub Iwerks, Chuck Jones, and Hayao Miyazaki, and therefore cannot profit from them.

So, in this chapter, we will look at animation in general, and then computer animation specifically. After that, we will get a bit closer and apply what we have learned to Blender. As you go through this book, you'll start by making some simple animations, moving the lights and camera in Blender. Once you are confident with this, you'll study the fundamentals of modeling and complete a simple modeling and animation project; and finally, you will work on a more complex scene to expand your skills and get comfortable with the whole Blender production cycle.

There are many excellent books showing how to animate. In this book, we will focus on Blender and include pointers about animation that will help you educate yourself about animation in general and get the most from Blender.

Repetition is important when learning a skill. It takes repeated usage before your arms know what to do when the mind says "Scale this box." So be patient with yourself. Play, learn, and have fun.

Learning Blender will literally change how you think

You'll be able to look at an object and think of several ways to make it. You will perceive everything differently; as you walk down a street you will be imagining how you might model it or render it in Blender.

One thing to remember, there are no buttons in Blender that say "Don't touch".

As long as you back up your files and use the Ctrl+Z keys to undo any mistakes, not much is likely to go too wrong.

Now it's time to begin our discovery of Blender. Using Blender is as simple or complex as you want it to be.

Let's begin simply. To start, we will open Blender up and render out a scene. Rendering is like taking a picture in Blender. When you take a picture in real life, you have a camera, some light, and something or someone you are taking a picture of.

In a Blender scene, there is also a camera, lights, and something to render. When you render, Blender scans the scene from the camera's point of view. It notes which objects are where, and what lights are available. It then figures out how each object will be lit, what the surface of the object looks like, what part of the object the camera can see, how big it should appear to the camera, and other factors, and then Blender creates a picture. It's pretty amazing.

We'll dip our toe into Blender, just so you can see that using Blender is not difficult and that you can do it. Then we will get a little background on animation so you will understand what animators are trying to accomplish in Blender. Then using what you have learned, you'll be ready to learn more about Blender.

Installing Blender

Go to http://www.blender.org/ to download Blender for free. There is a Download button on the main menu, which will direct you to where you can download Blender for your system. Blender runs on Windows, Mac, Linux, and FreeBSD. Follow the instructions and you should have Blender up and running quickly.

To use Blender, you need to first check that your machine has certain minimum system specifications, so that it is capable of running Blender. Here's where to find your system information:

  • On a PC running XP or Vista, press the Start button at the lower left of the Windows screen, then find Programs | Accessories | System Tools | System Information.

  • On a PC running Windows 7, open System Information by clicking the Start button. When the search box opens, type System Information, and choose System Information from the list of results.

  • On a Mac, click on the Finder | Applications | Utilities | System Profiler.

  • On a Linux machine check the System Settings | System Info.

The following is what Blender needs in order to be able to run:

  • System

    • Windows XP, Vista, or 7

    • Mac OS X 10.5 or later

    • Linux

    • FreeBSD

  • Hardware - minimum

    • 1 GHZ Single Core CPU

    • 512 MB RAM

    • 1024 x 768 px Display with 16 bit color

    • three-button mouse

    • Open GL Graphics Card with 64 MB RAM

  • Hardware - good

    • 2 GHZ Dual Core CPU

    • 2 GB RAM

    • 1920 x 1200 px Display with 24 bit color

    • three-button mouse

    • Open GL Graphics Card with 256 or 512 MB RAM

  • Hardware - professional

    • 64 bit, Multi Core CPU

    • 8 16 GB RAM

    • Two times 1920 x 1200 px Display with 24 bit color

    • three-button mouse + tablet

    • Open GL Graphics Card with 1 GB RAM, ATI FireGL or Nvidia Quadro

Note

Using a three-button mouse and the numeric keypad

In looking at the hardware specs, you may have noticed that Blender is designed to be used with a three-button mouse. Whether you are running a Mac and using a single-button mouse; or you have a laptop with a touchpad or trackpad, this is a great time to go to the store and buy a three-button mouse optical mouse with a mouse wheel. They are not expensive. You shouldn't need anything special. I took one from a PC, plugged it into the USB port of a MacBook Air, running Snow Leopard, and it worked fine. I polled a number of Blender users and they all said that using the three-button mouse was faster and easier than other devices.

If you are using a tablet with a higher end system, check your tablet documentation on how to reproduce right, middle, and left mouse button clicks.

Also, if your computer does not have a numeric keypad built in, treat yourself to an external one. They are not expensive and will add a lot to your enjoyment of Blender, as well as improving your productivity.

Using Blender

Now that you have the latest version of Blender on your system, it's time to try it out.

Time for action — rendering your first scene in Blender


Although Blender is very powerful and has a lot of features, it's easy to get started using it. Blender has a default scene all set up for you to render.

First, start your copy of Blender. You can either click on the Blender.exe icon in the directory that you have installed it in, or use a shortcut if you have created one. Blender will even run from a data stick, so you don't need to have it installed on a particular computer.

When you've started it, you should see something like the following screen, but you will also see a splash screen (depending on the version of Blender installed), consisting of an attractive image made in Blender and some links.

Move the mouse over the big central window. Click the mouse to remove the splash screen.

Then, if you are running Windows or Linux, press the F12 button on your keyboard.

If you have a Mac, click on where it says Render to the left, above the large 3D View window. Select Render Image from the drop-down menu. This is because Macs often have the F1-F12 function keys already mapped to specific functions.

The following are the changes you should make to optimize your Mac for Blender. When you have made these changes, you will be able to use Blender in the same manner as Windows and Linux users, and you will be able to press the F12 button to start rendering:

  • Go to the System Preferences, Select the Keyboard then check Use all F1, F2, etc. keys as standard function keys.

  • Next, in Keyboard Shortcuts under Dashboard & Dock, uncheck the Dashboard/F12 checkbox, so you can render by merely pressing F12.

  • Then, uncheck Exposé Desktop/F11 under Exposé & Spaces. Now you will be able to use the F11 key to bring back your most recent rendered image.

  • Now, click the left arrow at the top left of the System Preferences window to get back to the main System Preferences window. Now select the Exposé & Spaces symbol in the top row above the Keyboard. Select the Exposé button. Go down to the Dashboard section. Select the button that says Middle Mouse Button when the menu pops up, select the dash at the bottom of the pop-up menu. This will enable the middle mouse button for use with Blender.

  • Finally, click the left arrow at the top left of the System Preferences window to get back to the main System Preferences window. Select the mouse symbol next to the Keyboard. Uncheck where it says Zoom using scroll wheel while holding. This will activate the control key while using Blender.

What just happened?

Congratulations, you've now rendered your first scene in Blender. You can see the scene to be rendered in the preceding image. The cube is easy to guess. The dot surrounded by dashed lines is the light. The four-sided cone with a triangle on top is the camera, and there is a reference grid beneath the cube.

When the scene is rendered, as seen in the following screenshot, Blender shows you what the camera would see. The cube is colored gray because you haven't chosen a color. There is only one light in the scene and Blender calculates where the light is, and where the sides of the cube are. The light is not an object like a light bulb, so it is not seen in the rendered image, but its light is used to set the brightness of the scene.

While it's rendering, Blender figures out what portion of the light would bounce off of a particular side of the cube and into the camera. As some sides point away from the light, they appear darker. The sides facing toward the light appear to be brighter. Blender even does a trick that you don't see at all. Blender figures out which parts of the cube the camera does not see and to save itself from additional work, it doesn't render what cannot be seen.

Rendering this image was simple for you to do. Blender doesn't get any more difficult to use, you just learn more things to do with Blender. In future chapters, we will break down using Blender into easy-to-do steps.

Mac users, thank you for making changes to the interface of your Mac. Now you can use the standard Blender commands. This will this pay off by making Blendering much easier and fun. You can still access the Dashboard via the Mac menu bar.

Time for action — closing Blender


Now let's close Blender and study some basics of animation:

  1. Press the Esc key to close the render window and return you to the 3D View window.

  2. Press Ctrl+Q to quit Blender. A dialog box will come up asking you to confirm that you want to Quit Blender, click on it to quit Blender.

What just happened?

When Blender renders a scene, it brings up a special render window over the 3D window. Pressing the Esc button closes this window, returning you to the 3D window. Ctrl+Q closes Blender 3D down completely. Congratulations! Everything else about learning Blender is just an elaboration on this.

Top 10 reasons to enjoy using Blender 3D


We all have our reasons for wanting to use Blender. My initial reason was that I wanted to teach a class on 3D animation at my local parks and recreation center. I needed a 3D system that would fit the budget and that students could take home to use. Since then, I've also used it professionally, creating animations for an airline, a national football league team, banks, and more. I made the first animated entry ever into the Film in 48 Hours contest with Blender and one Blender animation of mine was also accepted into the Ozark Foothills Film Festival. So you never know how Blender will come in handy.

Here are the top 10 reasons to enjoy using Blender 3D:

10

It's a fun hobby that will last all of your life.

9

You can use it to make a portfolio to get a job in games, films, advertising, and other fields.

8

You can start a home-based graphics, animation, or game business.

7

Blender has the largest user base and a great world-wide community.

6

You can express your artistic side and make things the way they should be.

5

It's fun to build your own worlds and have God-like power over them.

4

You can make games with the Blender Game Engine and make assets for them.

3

You can learn how to do computer programming with Python.

2

You can impress your friends making animations for your civic social group or favorite team.

1

You can get coffee, a snack, or take a nap while it's rendering and still be productive.

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Key benefits

  • The best starter guide for complete newcomers to 3D modeling and animation
  • Easier learning curve than any other book on Blender
  • You will learn all the important foundation skills ready to apply to any 3D software

Description

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.

Who is this book for?

Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

What you will learn

  • How to create 3D objects in blender
  • How to compose a scene ready for animation
  • Loading, saving, importing and exporting various file formats
  • Create a full animation using key-frames on a timeline
  • Adding simple materials and lighting your scene
  • Rendering and compositing the final animation sequence
  • Add stereoscopic 3D effects

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 22, 2012
Length: 468 pages
Edition : 1st
Language : English
ISBN-13 : 9781849516914
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Product Details

Publication date : Jun 22, 2012
Length: 468 pages
Edition : 1st
Language : English
ISBN-13 : 9781849516914
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Table of Contents

12 Chapters
Introducing Blender and Animation Chevron down icon Chevron up icon
Getting Comfortable using the 3D View Chevron down icon Chevron up icon
Controlling the Lamp, the Camera, and Animating Objects Chevron down icon Chevron up icon
Controlling the Lamp, the Camera, and Animating Objects
Understanding lamps
Time for action — moving the lamp
Time for action — moving the lamp close to the cube
Time for action — moving the lamp far away
Time for action — seeing how the lighting looks without rendering
Time for action — adding color to the lamp
Time for action — adding a second lamp
Saving your work
Time for action — saving a file
Controlling the camera
Time for action — using the global axis and local axis
Time for action — moving an object in one plane in global mode
Time for action — moving an object in one plane in the local mode
Time for action — setting up Blender so you can see what the camera sees
Making an animation
Time for action — loading a file
Time for action — making a simple animation with keyframes
Time for action — downloading the Blender video player
Time for action — installing a video player for Blender
Time for action — rendering the animation
Time for action — exploring the Graph Editor
Time for action — working with a Bézier curve
Time for action — adding squash and stretch to the animation
Time for action — refining the use of the Bézier curve handles
Time for action — adding keyframes in the Graph Editor
Time for action — controlling the F-Curves with the Channel Selection Panel
Time for action — controlling channel display with the header
Time for action — copying and pasting keyframes
Time for action — keyframes for lights
Summary
Modeling with Vertices, Edges, and Faces Chevron down icon Chevron up icon
Building a Simple Boat Chevron down icon Chevron up icon
Making and Moving the Oars Chevron down icon Chevron up icon
Planning your Work, Working your Plan Chevron down icon Chevron up icon
Making the Sloop Chevron down icon Chevron up icon
Finishing your Sloop Chevron down icon Chevron up icon
Modeling Organic Forms, Sea, and Terrain Chevron down icon Chevron up icon
Improving your Lighting and Camera Work Chevron down icon Chevron up icon
Rendering and Compositing Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.2
(19 Ratings)
5 star 52.6%
4 star 26.3%
3 star 5.3%
2 star 15.8%
1 star 0%
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alfred l hunt Jun 04, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good product exactly what I ordered
Amazon Verified review Amazon
M. J. Anders Aug 20, 2012
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The first impressions on reading this book are that is well written. The writer clearly has thought about how to present the reader with projects that provide a smooth learning curve. No details are left out and animation, not just modeling an rendering, is a focal point from page one.While reading the book you clearly get the feel you are getting somewhere. Many easy to follow steps guide you through subjects like camera work, animating, rendering a final compositing and even touches on that all important point of animation: telling a story. At the end the reader will be able to create a small animated movie (even in anaglyphic 3d!).It helps of course that for almost every small step sample files are available for download and the pdf version of the ebook is in color, a necessity for books about graphics in my opinion (although the .mobi version read just fine on my Kindle)Of course there are some things it doesn't cover : character animation, (which is advanced, but something about armatures would have been nice, even for non-character animation), while texturing, especially UV mapping, is only touched upon. Cycles, the new Blender render engine, is only covered as an addendum but that I think is hardly a problem: thousands of fine animations have been made with Blender's internal renderer and thousands will be.Conclusion: I am impressed. This is an excellent book for Blender novices. Reading this book gives the aspiring Blender animator the biggest chance of actually finishing something instead of leaving the reader with some boring technical experiments.
Amazon Verified review Amazon
TJ Koker Jan 25, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Gordon has done something that few technical writers ever do - connect. Through the animation examples of yesteryear and a conversationl style, I was able to develop and learn techniques that will help me for years to come. Good stuff!
Amazon Verified review Amazon
Bryhima Johnson Jun 23, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good
Amazon Verified review Amazon
Franz Lanzinger Aug 19, 2012
Full star icon Full star icon Full star icon Full star icon Full star icon 5
So I thought I knew Blender pretty well, with some gaps, of course. Then I got a chance to review Gordon Fisher's "Blender 3D Basics: The complete novice's guide to 3D modeling and animation". In summary, this is a great book and definitely lives up to the billing as the best starter guide for complete newcomers to 3D modeling and animation. Having seen quite a few Blender books, video tutorials, and written documentation, I'd have to say that working through this book is the best first step before going on to other more advanced topics.I'll even go further and recommend this book to somewhat more experienced Blender users such as myself. Blender isn't exactly easy to learn on your own, so this book is a great way to tackle the initial learning curve.As an indie game developer, programmer, artist and musician, this book is a great resource both for improving my Blender skills and also for learning some great things about 3D graphics and animation.Blender's user interface isn't exactly standard. It's famous for driving people nuts and stumping newcomers. Version 2.6 is a vast improvement over the earlier 2.4 versions, but it's still a bit wonky. On the other hand, the user interface is very keyboard oriented, which is just how I like it. There's just the slight problem of learning the keys and enough of the basics to learn the rest on your own.This isn't some cursory review. I actually worked through the first 330 pages of this 430 page book. I plan to work through the rest in the coming weeks, but I thought that I'd share my impressions so far.The step-by-step approach of the book is great. Just follow the steps and slowly but surely you'll learn how to use Blender. Anyone can do it. There's no artistic talent required, just an eye for detail. The downside of this way of learning is that if you happen to skip a step or do something slightly differently you might find yourself looking at something very different from the screenshots a few steps later. Never fear, the author did a really great job providing a whole bunch of .blend files to load to get you back on track.The whole experience of working through the steps was truly educational for me, as I'm sure it will be for you as well. My only real criticism is that on occasion I felt that I would have liked an explanation of the steps as I was doing them rather than in the "What just happened" section after completing the section.Technically, this book is pretty good, though it's not perfect. There are a few typos and, strangely, the occasional confusion of RMB and LMB (right mouse button and left mouse button). In Blender you select layers with LMB, but the book instructs you to use the RMB I a few places. Not a big deal, really. Also, a few of the screen shots don't match exactly what I was seeing when working through the steps, but over 95% of the time they were right on. In all cases I was able to work through the steps and follow along.So who am I, and why am I writing this? Well, I'm Franz Lanzinger and I received a free copy of the book for the purposes of writing a review both here and on my blog franzgameblog dot com. That being said, I'm not a professional reviewer but a veteran independent game developer with a long track record spanning Atari's coinop Crystal Castles (1983), Tengen Ms. Pacman, and Gubble HD. I'm always happy to discover hidden gems such as this book and share my discoveries.In conclusion this book is awesome. If you're interested in learning the basics of Blender this is a great way to do it.
Amazon Verified review Amazon
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For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.