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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the boat the proper length


Now that you've made the reference blocks the right size, it's time to make the boat the same dimensions as the blocks.

  1. Change to the side view by pressing Numpad 3, and check in the upper-right corner of the 3D View window to make sure you are in Ortho mode. Press Numpad 5 if you are in Persp mode. Use Ctrl+MMB, and the mouse to zoom in, until the reference blocks fill almost all of the 3D View. Use Shift+MMB and the mouse to re-center the reference blocks.

  2. Select the boat with theRMB. Press the Tab key to go into Edit Mode, and then choose the Vertex Select mode button from the 3D View header.

  3. Press A to deselect all vertices. Then, select the boat's vertices on the right-hand side of the 3D View. Press B to use the border select, or press C to use the circle select mode, or Ctrl+LMB for the lasso select, as discussed in the previous chapter. When the vertices are selected, press G and Y and move the vertices to the right with the mouse...

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