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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a simple ground material using procedural textures


In this recipe, we will create a basic raw ground material.

Getting ready

The first step is to start Blender and switch to Cycles. Delete the default cube and add a plane. In edit mode, scale it nine times bigger (18 units per side) and then follow these steps:

  1. Go in the Object Modifiers window and assign a Subdivision Surface modifier to the plane. Switch from Catmull-Clark to Simple and set the levels of Subdivisions for both View and Render to 2.

  2. Assign a second Subdivision Surface modifier. Again, switch to Simple and set the levels of Subdivisions for both View and Render to 4.

  3. Assign two Displace modifiers. In the first one, assign a Voronoi texture, increase the Size value to 1.80, and set the displacement strength to 0.400. In the second one, assign the default Clouds texture, increase the Size value to 0.75 and the Depth value to 5, set the displacement strength to 0.400 as well.

  4. In the Object Tool panel, under Shading, set the...

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