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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a sand material using procedural textures


In this recipe, we will create a sand material, good for close objects as for distant ones:

Getting ready

To get ready, start Blender and switch to Cycles. Delete the default cube and add a plane. In the edit mode, scale it nine times bigger (18 units per side).

  1. Go to the World window and click on Use Nodes, then click on the little square with a dot on the right-hand side of the color slot. From the menu, select Sky Texture. Set the Strength value to 0.300.

  2. Select the lamp and go to the lamp's Object Data window and click on Use Nodes. Then change the Lamp type to Sun and set the Size value to 0.100 and the Strength value to 2.000. Change the light's color to R 1.000, G 0.782, B 0.310. In an orthogonal top view, rotate the Sun lamp to 45°.

  3. Place the camera to have a nice angle on the plane and switch the 3D view to a Camera view (press 0 from numpad).

  4. Add a cube and a UV Sphere to the scene and place them leaning on the plane.

  5. Select the cube...

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