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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a snowy mountain landscape with procedurals


In this recipe, we will make a snowy mountain landscape by re-using already made shaders, precisely the Rock_procedural and the Snow materials. We will improve these materials by grouping them and exposing the useful values; we will then create a new group node working as a stencil to arrange the snow in a more natural-looking manner on the rocks, as shown here:

Getting ready

As usual, let's start with the preparation of the scene, even if in this case we start with an almost readymade blend file:

  1. Start Blender and open the 1301OS_05_rocksnow_start.blend file, where there is a scene with a placed camera, a simply modeled mountain, and a plane already set as emitter.

  2. Select the Mountain object, go to the Object Modifiers window and assign a Subdivision Surface modifier. Set the levels for both for View and Render to 2.

  3. Assign a second Subdivision Surface modifier with the same settings simply by clicking on the Copy button of the first one.

  4. Assign...

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