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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you’ll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it’s the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Controlling the pupils


The size of our pupils can say a lot about how we're feeling. Some methods of marketing research relate the size of the pupils to the attractiveness of TV commercials, for example.

Greater sizes can indicate that the person is attracted, happy, or just likes what it is seeing. Smaller usually denote the opposite, and that kind of control can be very useful in close up shots to help indicate how your character is feeling.

How to do it...

  1. Open the file called 003-Pupils.blend from the book's support files. You'll see a rig to control the eyes and eyelids, with shapes applied to the bones. That's our starting point, as you can see in the next screenshot:

  2. First we need to create two Shape Keys for each eye. Select the Eye.L object, navigate to the Properties Window, in the Object Data tab , and locate the Shape Keys panel . Press the plus button to create the Basis shape. Click two more times to create our shapes. Select each on the panel and name them Pupil_Small and...

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