Controlling the pupils
The size of our pupils can say a lot about how we're feeling. Some methods of marketing research relate the size of the pupils to the attractiveness of TV commercials, for example.
Greater sizes can indicate that the person is attracted, happy, or just likes what it is seeing. Smaller usually denote the opposite, and that kind of control can be very useful in close up shots to help indicate how your character is feeling.
How to do it...
Open the file called
003-Pupils.blend
from the book's support files. You'll see a rig to control the eyes and eyelids, with shapes applied to the bones. That's our starting point, as you can see in the next screenshot:First we need to create two Shape Keys for each eye. Select the
Eye.L
object, navigate to the Properties Window, in the Object Data tab , and locate the Shape Keys panel . Press the plus button to create the Basis shape. Click two more times to create our shapes. Select each on the panel and name them Pupil_Small and...