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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Class enumerations


An enumeration is a list of all the possible values in a logical collection. C++ enumerations are a great way of, well, enumerating things. For example, if our game uses variables, which can only be in a specific range of values, and if those values could logically form a collection or a set, then enumerations are probably appropriate to use. They will make your code clearer and less error-prone.

To declare a class enumeration in C++ we use two keywords, enum and class, together, followed by the name of the enumeration, followed by the values the enumeration can contain, enclosed in a pair of curly braces {...}.

As an example, examine this enumeration declaration. Note that it is conventional to declare the possible values from the enumeration all in uppercase:

enum class zombieTypes {REGULAR, RUNNER, CRAWLER, SPITTER, BLOATER }; 

Note, at this point, we have not declared any instances of zombieType, just the type itself. If that sounds odd, think about it like this: SFML...

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