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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Introducing the Game Manager


The Game Manager (GM) will be our overseer and controller for all the major activities in the game. The GM will manage the scene loading or unloading and transitions, as well as many other higher functions we will get into later. The GM will reside in the Game scene, which will be the first scene loaded. Then, as needed, the GM will manage other activity between scenes, as shown in the following diagram:

Overview of the scenes and GameManager activity

We will get the GameManager game object and script set up and running, and that will explain things further. Unfortunately, this will be a very busy chapter, and we won't have much time to review all the code. It is strongly suggested that you take some time to look over the scripts yourself. Now, follow the next instructions to import and set up the GameManager script:

  1. Open up the Game scene by selecting the Assets folder in the Project window and double-clicking on the Game scene.
  2. After the scene loads, create a...
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