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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Advanced debugging


No matter how much time you spend in the Unity editor, it is always helpful to have some more advanced debugging options, especially those options that can be run completely disconnected from your development machine. The following is a table of some advanced debugging tools you may want to consider using:

Tool

Ease of Use

Description

Source/Link

HUDDebug

Easy: download from the asset store

This creates a great integrated debugging tool on the platform. It supports a console, FPS, memory, heap, and extensions.

Search for HUDDebug on the Unity Asset store

Unity Remote 5

Easy: Difficult - may experience connection issues

This is a fantastic tool when it works. It will allow you to run a game on a mobile device, and track UI and game input with the editor. However, it can be problematic to run because of connection issues. Hopefully, this tool will overcome these issues in future releases.

Search for Unity Remote in your App store

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