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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

About Mixed Reality Toolkit Input Manager


The HoloToolkit Input Manager prefab is an empty (nongraphical) object that includes the components Gaze Manager, Input Manager, and (in a child object) Gestures Input, as well as others. You can open these scripts to read through them and see in detail what they do and how they're implemented.

Gaze Manager

The GazeManager provides a useful Unity interface for managing the gaze ray-the user's camera view direction-and its interaction with other objects in the scene. This includes the current HitInfo (see https://docs.unity3d.com/ScriptReference/RaycastHit.html). GazeManager is a singleton class, ensuring that there is only one instance in the scene. In each game update, it gathers the current gaze info and does a physics raycast to see if any objects are at the center of the user's view. It also includes some magic goodness to stabilize the gaze pose for comfort, compensating for the fact that it's tied to your head movement, which may not be as smooth...

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