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Artificial Intelligence with Python

You're reading from   Artificial Intelligence with Python Your complete guide to building intelligent apps using Python 3.x

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839219535
Length 618 pages
Edition 2nd Edition
Languages
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Authors (2):
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Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Alberto Artasanchez Alberto Artasanchez
Author Profile Icon Alberto Artasanchez
Alberto Artasanchez
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Toc

Table of Contents (26) Chapters Close

Preface 1. Introduction to Artificial Intelligence 2. Fundamental Use Cases for Artificial Intelligence FREE CHAPTER 3. Machine Learning Pipelines 4. Feature Selection and Feature Engineering 5. Classification and Regression Using Supervised Learning 6. Predictive Analytics with Ensemble Learning 7. Detecting Patterns with Unsupervised Learning 8. Building Recommender Systems 9. Logic Programming 10. Heuristic Search Techniques 11. Genetic Algorithms and Genetic Programming 12. Artificial Intelligence on the Cloud 13. Building Games with Artificial Intelligence 14. Building a Speech Recognizer 15. Natural Language Processing 16. Chatbots 17. Sequential Data and Time Series Analysis 18. Image Recognition 19. Neural Networks 20. Deep Learning with Convolutional Neural Networks 21. Recurrent Neural Networks and Other Deep Learning Models 22. Creating Intelligent Agents with Reinforcement Learning 23. Artificial Intelligence and Big Data 24. Other Books You May Enjoy
25. Index

Reinforcement learning versus supervised learning

A lot of current research is focused on supervised learning. RL might seem a bit like supervised learning, but it is not. The process of supervised learning refers to learning from labeled samples. While this is a useful technique, it is not enough to start learning from interactions. When we want to design a machine to navigate unknown terrains, this kind of learning is not going to help us. We don't have training samples available beforehand.

We need an agent that can learn from its own experience by interacting with the unknown terrain. This is where RL really shines.

Let's consider the exploration stage when the agent is interacting with the new environment in order to learn. How much can it explore? At this point, the agent doesn't know how big the environment is, and in many cases, it won't be able to explore all the possibilities. So, what should the agent do? Should it learn from its limited experience...

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