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Apple Watch App Development

You're reading from   Apple Watch App Development Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785886362
Length 358 pages
Edition 1st Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (13) Chapters Close

Preface 1. Introducing the Swift Programming Language 2. Understanding Apple Watch FREE CHAPTER 3. Exploring WatchKit Controls 4. Using the Core Location and Watch Connectivity Frameworks 5. Navigating Around in WatchKit 6. Implementing Tables within Your App 7. Adding Menus to Your App 8. Incorporating the Glance Interface in Your App 9. Incorporating Notifications within Your App 10. Image Compression and Animation 11. Packaging and Deploying Your App Index

Building and running the Shopping List application


In this section, we will look at compiling and running our Shopping List application. Since Apple Pay supports only non-bank issued American Express cards, we will be running this within the WatchKit Simulator:

To run the app, select the ShoppingList WatchKit App scheme and choose your preferred device from the iOS Simulators section, as shown in the following screenshot:

The preceding screenshot shows you the process when a product has been selected from the WatchKit extension and communicated with the iOS device. Since we have requested to have a shipping address as a requirement, you will notice that the SHIPPING ADDRESS REQUIRED text appears in red. The Shipping Address info with an exclamation mark prevents the user from progressing further, until they have provided this information:

As you can see from the preceding screenshot, using the PassKit and the Watch Connectivity frameworks, you can allow your users to make purchases directly...

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