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Apple Watch App Development

You're reading from   Apple Watch App Development Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785886362
Length 358 pages
Edition 1st Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (13) Chapters Close

Preface 1. Introducing the Swift Programming Language 2. Understanding Apple Watch FREE CHAPTER 3. Exploring WatchKit Controls 4. Using the Core Location and Watch Connectivity Frameworks 5. Navigating Around in WatchKit 6. Implementing Tables within Your App 7. Adding Menus to Your App 8. Incorporating the Glance Interface in Your App 9. Incorporating Notifications within Your App 10. Image Compression and Animation 11. Packaging and Deploying Your App Index

Summary


In this chapter, you learned how to download an image from an external website, extract the animation frames from the ZIP file, and then add them to the image assets catalog. You learned about the App Transport Security protocol that Apple introduced with the release of iOS 9 to enforce developers to provide secure connections between your Apple Watch apps and iOS apps that communicate over HTTPS, and learned how to properly configure our Apple WatchKit extension to allow our app to download images from external websites.

In our next step, we discussed Outlets and how we can connect and bind them to control objects within the Interface Builder canvas and then moved on to learning about creating Action events to our control elements that will be able to respond to user actions when tapped. To end the chapter, we moved on to discussing how to correctly animate an image within the WatchKit interface by cycling through each of the extracted frames and using the startAnimatingWithImagesInRange...

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