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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Implementing the complete picture-puzzle game


Finally, we have all the parts at hand, and can combine them together into a puzzle game application.

Getting ready

Build and run the example 5_Puzzle from the supplementary materials. This example, like others in this book, runs on Android as well as on Windows.

How to do it…

  1. We start by augmenting our 3_UIPrototype project with a new page, clPage_Gallery. This page delegates rendering and updating to the global g_Flow object:

    class clPage_Gallery: public clGUIPage
    {
    public:
      …
      virtual void Render()
      {
        RenderDirect( g_Flow );
      }
      virtual void Update(float DT)
      {
        g_Flow->FFlinger->Update(DT);
      }
    private:
      void RenderDirect( clPtr<clFlowUI> Control );
    };
  2. The RenderDirect() method is essentially a slightly modified version of RenderDirect() from the Implementing the animated 3D image selector recipe in this chapter. There are only two differences—we replace wireframe quad rendering with the clCanvas::Rect3D() call (to render...

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