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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Implementing the animated 3D image selector


The main UI element of our puzzle game is the animated 3D image selector. In this recipe, we show you how to render the animated carousel-like selector and interact with the user.

Getting ready

Before proceeding with this recipe, you may need to go back to Chapter 7, Cross-platform UI and Input System, and read how the Canvas class works. A bit of mathematics will be required to understand better how the code in this recipe works.

How to do it...

The idea behind the rendering is quite simple. We let the individual quads move in a way that their corners slide along four guiding curves. The following figure shows the same quad in a series of positions:

The four curves show the paths of the quad's corners.

  1. We start with the helper Curve class, which implements the linear interpolation on the set of control points. A curve is represented in a parametric form.

    A parametric equation of a curve is a representation of this curve through equations expressing the...

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