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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Implementing file writers

Quite frequently, our application might want to store some of its data on the disk. Another typical use case we have already encountered is the downloading of some file from the network into a memory buffer. Here, we implement two variations of the iOStream interface for the ordinary and in-memory files.

How to do it...

  1. Let us derive the FileWriter class from the iOStream interface. We add the Open() and Close() member functions on top of the iOStream interface and carefully implement the Write() operation. Our output stream implementation does not use memory-mapped files and uses ordinary file descriptors, as shown in the following code:
    class FileWriter: public iOStream
    {
    public:
      FileWriter(): FPosition( 0 ) {}
      virtual ~FileWriter() { Close(); }
    
      bool Open( const std::string& FileName )
      {
        FFileName = FileName;
  2. We split Android and Windows-specific code paths using defines:
    #ifdef _WIN32
        FMapFile = CreateFile( FFileName.c_str(),GENERIC_WRITE, FILE_SHARE_READ...
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