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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Supporting multiple CPU architectures

Android NDK supports different CPU architectures such as ARMv5TE and ARMv7-based devices, x86, and MIPS (big-endian architecture). We can create fat binaries that can run on any of the supported platforms.

Getting ready

Find out the architecture of your Android-based device. You can do it using the adb command as follows:

>adb shell cat /proc/cpuinfo

How to do it...

The following are the two approaches to pick an appropriate set of CPU architectures:

  1. By default, the NDK will generate the code for ARMv5TE-based CPUs. Use the parameter APP_ABI in Application.mk to select a different architecture, for example (use only one line from the following list):
    APP_ABI := armeabi-v7a
    APP_ABI := x86
    APP_ABI := mips
  2. We can specify multiple architectures to create a fat binary that will run on any of them through the following command:
    APP_ABI := armeabi armeabi-v7a x86 mips

There's more...

The main pitfall of the fat binaries is the resulting .apk size, as separate native code versions are compiled for each of the specified architectures. If your application heavily uses third-party libraries, the package size can become an issue. Plan your deliverables wisely.

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