Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

Arrow left icon
Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

The thrill of flight – scrolling the background

Implementing our space dust is going to be really quick and easy. All we will do is create a SpaceDust class with very similar properties to our other game objects. Spawn them into the game at a random location, move them toward the player at a random speed, and respawn them on the far right of the screen, again with a random speed and y coordinate.

Then in our TDView class, we can declare a whole array of these objects, update, and draw them each frame.

Create a new class and call it SpaceDust. Now enter this code:

public class SpaceDust {

    private int x, y;
    private int speed;

    // Detect dust leaving the screen
    private int maxX;
    private int maxY;
    private int minX;
    private int minY;

    // Constructor
    public SpaceDust(int screenX, int screenY){

        maxX = screenX;
        maxY = screenY;
        minX = 0;
        minY = 0;

        // Set a speed between  0 and 9
        Random generator = new Random...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image