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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

The game

The game we will build is based on the game play of some of the brutally hard platform games of the '80s, such as Bounty Bob Strikes Back and Impossible Mission. These games featured difficult jumps and required insanely precise timing at the same time as giving the player an unforgiving number of lives/chances. This style of game works well for us because we can actually build a multilevel playable game in just four chapters.

The design of the classes will make it really easy for you to add your own extra features, and game objects or make it slightly less challenging to play should you want to.

The backstory

Our hero Bob, having just returned from a secret mission to destroy an evil scientist at the center of the Earth, finds he is deep underground. Worse, it seems that although he has defeated the evil scientist, it was not in time to save the planet from the powerful guards and deadly flying robot drones that he unleashed.

Bob must make his way from the deep underground fiery...

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