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3D Printing Blueprints

You're reading from   3D Printing Blueprints Using the free open-source Blender software, anyone can design models for 3D printing. Fantastic fun and a great experience whether or not you have a 3D printer, this book is a crash course in the new technology.

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Product type Paperback
Published in Aug 2013
Publisher Packt
ISBN-13 9781849697088
Length 310 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Joe Larson Joe Larson
Author Profile Icon Joe Larson
Joe Larson
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Table of Contents (17) Chapters Close

3D Printing Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Design Tools and Basics FREE CHAPTER 2. Mini Mug 3. Face Illusion Vase 4. SD Card Holder Ring 5. Modular Robot Toy 6. D6 Spinner 7. Teddy Bear Figurine 8. Repairing Bad Models 9. Stretchy Bracelet 10. Measuring – Tips and Tricks Index

Making an armature


An armature is used generally in 3D animation to move the model in natural ways. The idea and name comes from Claymation where a metal frame, sometimes with hinges sometimes just made from bendable material, would be built into the clay model like a skeleton to hold it upright and maintain poses, while the animation is accomplished frame-by-frame. In computer modeling the armature is used in a similar way to define the pose of a complex model by manipulating just a few skeleton lines.

Normally when modeling characters the process of building an armature is a complicated one involving many steps that would be outside the scope of this work. However, by using the skin modifier the process is simplified significantly.

This marks the beginning of another major section so this is a reminder about saving (Ctrl + S) and incremental saves.

  1. Exit Edit Mode (Tab).

  2. Open the modifiers panel and Apply the Mirror modifier.

  3. On the Skin modifier click on the Create Armature button.

Now the original...

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