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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Setting up the scene


We set up the scene by writing the code for the configure function. Let's analyze it line by line:

var camera = null, transforms = null;
function configure(){

At this stage, we want to set some of the WebGL properties such as the clear color and the depth test. After that, we need to create a camera and set its original position and orientation. Also we need to create a camera interactor so that we can update the camera position when we click and drag on the HTML5 canvas in our web page. Finally, we want to define the JavaScript variables that will be mapped to the shaders. We can also initialize some of them at this point.

To accomplish the aforementioned tasks we will use Camera.js, CameraInteractor.js, and Program.js and SceneTransforms.js from our architecture.

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