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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – orthographic and perspective projections


  1. Open the file ch4_ProjectiveModes.html in your HTML5 Internet browser.

  2. This exercise is very similar to the previous one. However, there are two new buttons: Perspective and Orthogonal. As you can see, Perspective is activated by default.

  3. Change the camera type to Orbiting.

  4. Change the projective mode to Orthographic.

  5. Explore the scene. Notice the lack of depth cues that is characteristic of orthogonal projections:

  6. Now switch to Perspective mode:

  7. Explore the source code. Go to the updateTransforms function:

    function updateTransforms(){
        if (projectionMode == PROJ_PERSPECTIVE){
            mat4.perspective(30, c_width / c_height, 10, 5000, pMatrix);
        }
        else{
            mat4.ortho(-c_width, c_width, -c_height, c_height, -5000, 5000, pMatrix);
        }
    }
  8. Please take a look at the parameters that we are using to set up the projective view.

  9. Let's modify the field of view. Create a global variable right before the updateTransforms function:

    var fovy...
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