Support for the Vulkan API is implemented by the graphics-hardware vendor and provided through graphics drivers. Each vendor can implement it in any dynamic library they choose, and can even change it with the driver update.
That's why, along with the drivers, Vulkan Loader is also installed. We can also install it from the folder in which the SDK was installed. It allows developers to access Vulkan API entry points, through a vulkan-1.dll library on Windows OS or libvulkan.so.1 library on Linux OS, no matter what driver, from what vendor, is installed.
Vulkan Loader is responsible for transmitting Vulkan API calls to an appropriate graphics driver. On a given computer, there may be more hardware components that support Vulkan, but with Vulkan Loader, we don't need to wonder which driver we should use, or which library we should connect with to be able to use Vulkan. Developers just need to know the name of a Vulkan library: vulkan-1.dll on Windows or libvulkan.so.1 on Linux. When we want to use Vulkan in our application, we just need to connect with it in our code (load it).
On Linux OS, Vulkan Loader library is called libvulkan.so.1.