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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Navigating the Viewport

To get started, let us first try to move around in the game world a bit by using just the mouse:

  • Hover the mouse in the Viewport, and then click with the left mouse button (LMB) and start dragging the mouse forward and backward. This will allow you to navigate forward and backward in the Viewport. If you move the mouse left and right, the view will shift to the right and left.
  • By holding down the right mouse button (RMB), you will be able to orbit (look around) the level.
  • If you press and hold the middle mouse button (MMB), this will enable tracking (panning) around the level. You can achieve the same by holding down both mouse buttons (LMB + RMB).

Now, let’s introduce some keyboard keys:

  • While holding the RMB and pressing the Q and E keyboard keys, the view will shift upward and downward
  • Using the RMB and pressing the W key will move you forward, the S key will move you backward, the A key to the left, and the D key...
You have been reading a chapter from
Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024
Publisher: Packt
ISBN-13: 9781801813808
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