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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
Languages
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Creating the Character

Alright, it's time to create our character. Start by creating the code files for the character. Open the C++ class wizard (navigate to File | New C++ Class…). Choose Character for the base class and name this new class BountyDashCharacter. This will create a new class of type ABountyDashCharacter that publically inherits from UCharacter. This character will need to be able to navigate between three lanes of incoming objects and coins. It will need to be able to jump and run while playing the corresponding animations. Finally, it should also include a camera that we can use as the main game camera.

What we have been given

As it was with the AHelloSphere object we created with the class wizard, some default functionality has been provided with the ACharacter base class in mind. Navigate to BountyDashCharacter.h now, and observer the following code:

UCLASS()
class BOUNTYDASH_API ABountyDashCharacter: public ACharacter
{
GENERATED_BODY()

public:
// Sets default...
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