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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Variable binding

Widgets can be set to automatically grab data from variables in our widget classes. This is done by binding a property to one of our variables. Let's take a look at how that works:

  1. Open the MyWidget Blueprint
  2. In the Graph window, create a variable called Pickups and set its variable type to Text
  3. In the Update Remaining Spheres function, delete the Remaining Spheres GET node and the SET Text function call
  4. Create a SET node for our new Pickups variable and connect it to the Remaining Pickups Int to Text conversion and the output of the ThirdPersonGameMode cast

The function should now look like the following screenshot:

Now that our variable is updating, we just need to bind the Text widget's property to it:

  1. In the Designer window, select the Text widget.
  2. In the Details panel, there is a Bind drop-down box next to Content | Text. You can select the...
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