Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Creating the attachment

Before we start creating the weapon Blueprint, we'll need a suitable mesh for it. By default, the Third Person template does not include one, but, if you'll remember from Chapter 1, Introduction to Unreal Engine 4, we can import assets from other templates if we find that we need them. In this case we do, so let's grab what we need:

  1. In the Content Browser, click the Add New button and select Add Feature or Content Pack at the top
  2. In the menu that comes up, we should already be in the Blueprint Feature tab, so select First Person and then click the green Add to Project button at the bottom-right

Once that's done, we'll have what we need. If we go into the Content Browser and head into the FirstPerson\FPWeapon\Mesh folder, we'll see an asset called SK_FPGun, which is the Skeletal Mesh we will use to create our weapon:

Now...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime