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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Local versus instance variables


Most of our work so far has involved instance variables, that is, variables in a class that are accessible from any function in that class and even from other classes. Instance variables persist until that object is destroyed, so they're used for things we need to know about that object all the time, like Health for our Pawn class or the amount of ammo we have in our weapon. We've also used a few when we needed to store a variable until a different function needed to use it, like the CurrentCameraLocation and CurrentCameraRotation in our AwesomePlayerController class, which were processed in PlayerTick and used in GetPlayerViewPoint .

Sometimes, however, we'll want "throwaway" variables that we only need while we're in a function, and we don't need to keep them or access them from anywhere else. For this, we use local variables.

Local Variables

Let's try some experiments with local variables in our AwesomeGame class.

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