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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Accessed None in function parameters


Even when we're using functions, we have to be careful about Accessed None warnings. Just because a function is passing an actor in doesn't mean it's a valid reference.

  1. Let's remove our MyProjectile variable and rewrite the PostBeginPlay function:

    simulated function PostBeginPlay()
    {
        AdjustProjectile(none);
    }
  2. Now let's write the custom AdjustProjectile function:

    function AdjustProjectile(Projectile MyProj)
    {
        `log("MyProj:" @ MyProj);
        MyProj.Speed = 1000.0;
    }
  3. Compile the code and run the game.

  4. Exit and take a look at the log. We're getting the same warnings as before:

    [0005.09] ScriptWarning: Accessed None 'MyProj'
    	BrokenActor BrokenMap.TheWorld:PersistentLevel.BrokenActor_0
    	Function BrokenGame.BrokenActor:AdjustProjectile:0024
    [0005.09] ScriptWarning: Attempt to assign variable through None
    	BrokenActor BrokenMap.TheWorld:PersistentLevel.BrokenActor_0
    	Function BrokenGame.BrokenActor:AdjustProjectile:0038

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