Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

Arrow left icon
Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – water volumes


  1. Resize the red builder brush so that it covers everything that you wish to flood. It is important to match the top face of the red builder brush exactly with the plane you've just placed, or else the water would actually end at a location other than what the plane would imply. The plane's only use is to visually represent a body of water. The real water, however, is entirely independent of the plane. It would be possible to delete the plane and still have water to swim in, albeit invisible water.

  2. Once you have positioned the red builder brush correctly, right-click the volume button on the left toolbar and pick UTWaterVolume.

  3. Now, move the red builder brush away to reveal the pink water volume below. If you do not see it, you might have toggled volumes off with the O key on the keyboard. Your water is now swimmable.

What just happened?

So, we have now completed creating our surface for water, which is also swimmable, but what if we want to make it so that we can...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image