Summary
In this chapter, we've taken a look at the first interactive element in our game so far the First Person Controller. We have also taken a broad look at scripting for Unity games, an important first step that we will be building on throughout this book.
In the next chapter, you will begin to write your own scripts and look further into collision detection. To do this, we'll be returning to the outpost model asset we imported in Chapter 2, introducing it to our game scene, and making our player character interact with it using a combination of animation and scripting.