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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Chapter 8. Menu Design

In order to create a rounded example game, in this chapter, we will look at creating a separate scene to our existing island scene to act as a menu. Menu design in Unity can be achieved in a number of ways using a combination of built-in behaviors and 2D texture rendering.

Game titles you introduce should be added using GUI Textures, such as a splash screen with developer logos or loading screen. However, when adding interactive menus, you need to consider two different approaches, one using GUI Textures — an area we've already explored when implementing our Matches GUI in the previous chapter and the crosshair in Chapter 6, and the other utilizing UnityGUI classes, incorporating GUI skin assets.

In this chapter, you will learn the following:

  • Creation of two different approaches to interface design

  • Control of GUI Texture components with scripted mouse events

  • Writing a basic UnityGUI script

  • Settings for GUI skin assets

  • Loading scenes to navigate menus and loading the game...

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