Summary
In this chapter, we have looked at the various finishing touches for your game. The visual effects, lighting, and animation discussed here only scratches the surface of what you can do with Unity, but while Unity makes it easy to add these polishing features to make your game really stand out, it is crucial to keep in mind that they should only be considered once your project's gameplay is honed — finishing touches are a great way to complete your project, but the playability should always come first.
Now that we have completed the game, we'll spend the next chapter looking at building, testing, and rebuilding, and the implications of deploying your game. We'll also take a look at further optimizations for your game and discuss getting your game seen as an independent developer.